
The Making Of Metal Slug
Metal Slug's first game began as a vehicle-focused project from former Irem staff. Poor location tests, hard revisions, and years of arcade craft turned it into something brighter, faster, and more human.
Retro topics
Classic game stories, development history, anniversaries, and how old games changed over time.
Archive picks

Metal Slug's first game began as a vehicle-focused project from former Irem staff. Poor location tests, hard revisions, and years of arcade craft turned it into something brighter, faster, and more human.

Fox, Falco, Peppy, and Slippy are heading back into formation for Nintendo Switch 2, with physical copies, early retailer pricing, and a few bonus questions still in the air.

The former Fox McCloud performer says he is proud of his place in Star Fox history and hopes fans welcome the series back after a long break.

A warm look back at how Star Fox Command turned Fox McCloud's first handheld adventure into a strategy-led, stylus-controlled, online-capable experiment.

The Legend of Zelda: Ocarina of Time is back in the rumor spotlight, and this time Star Fox is part of t...

ININ Games says the delay will help the boxed versions meet expectations, while some physical buyers can ask for early digital access.

The remake series director has explained why Rebirth stayed DLC-free, while leaving the door open for the final entry.

Retro Games Ltd has pushed back THEA1200, its upcoming full-size Amiga replica, from its planned June 16...

Creative director Mateusz Tomaszkiewicz has pointed to Baldur's Gate 3 and Gothic as touchstones for a more focused RPG world with real player impact.

A warm look at how a planned large-scale racing machine became one of Taito's most stylish late-'80s arcade shooters.

A rumored Final Fantasy 7 Return leak has stirred up the kind of fuzzy, friend-of-a-friend speculation that once defined retro gaming gossip.

A Horror Classic With An Unusual Voice Resident Evil is one of those games that changed the shape of hor...

A long-hidden sequel to an 80s isometric classic is finally out, carrying new rooms, puzzles, and 16-bit charm back to its home-computer audience.

The images may look like lost relics from gaming's past, but small details show they are modern AI fakes.

A tiny Tarnished adventure trades the Lands Between for a retro handheld frame.
After 10 years in its current spot, Beep Akihabara is preparing for a move to a still-unannounced location.

The project was presented as fully AI-generated, and that detail has become the real story.

The independent publisher's first release brings a warmly loved Ridge Racer Type 4 book back into reach for fans.

The new Windows and Linux builds are an early milestone from 999sian, not a polished replacement for emulation yet.

Evercade fans watching older cartridges climb in price may have a reason to keep an eye on what Blaze does next.

Game of Tobi is building another GBA take on Nintendo's N64 classic, inspired by Joshua Barretto's earlier work.

A look at the early Capcom localisation work of Takuya "Tom" Shiraiwa, from tight text limits and overseas feedback to Disney, TSR, Marvel, and the growing shape of game translation.

A long-running fan project from Delca and Trxye turns classic Tomb Raider locations into side-scrolling stages with new traps, platforming, and a very nostalgic point of view.

Former Capcom localisation lead Tom Shiraiwa remembered the early strain of working with Marvel, including strict character rules that did not always fit a fighting game.

The old SNES marketing models may not be hiding in a Nintendo archive after all.

This week’s retro scene mixed familiar machines with new ways to play, preserve, and talk about classic games.

The retro event returns to the Crowne Plaza on 18 July 2026, with guests, traders, and early VIP entry.

The third chapter has not been formally revealed, but its director sounds very familiar with the road ahead.