
RMG-K Adds Rollback Netcode For Nintendo 64 Online Play
The RMG Nintendo 64 emulator fork now uses GekkoNet to support rollback netcode, with NyxTheShield handling the integration.
Retro topics
Emulation, FPGA, homebrew, translations, and preservation-friendly tools.
Archive picks

The RMG Nintendo 64 emulator fork now uses GekkoNet to support rollback netcode, with NyxTheShield handling the integration.

The SpecEmu creator helped set a high bar for accurate ZX Spectrum emulation and also made games and technical tools for the community.

The Sega Saturn emulator is tackling one of the console's trickiest graphics habits: quads on hardware that now thinks in triangles.

A clear, cartridge-first way to enjoy SNES games through modern emulation, with strong software support and a few early gaps around newer releases.

The SN Operator brings the idea behind the GB Operator to Nintendo’s 16-bit cartridges, pairing real carts with polished software and bsnes support.

The open source emulator is not rejecting AI outright, but it wants pull requests to be honest, reviewable, and written with real understanding.

The open-source PS3 emulator now makes a clear distinction between helpful AI use and code that contributors cannot explain, test, or maintain.

BigInstinct brings Killer Instinct and Killer Instinct 2 to a focused new emulator from Rich Whitehouse, with strong features for casual play and serious competition alike.

The BigPEmu creator's arcade project has moved from uncertain funding to a public release, with speed, accuracy, and extra features at the heart of the pitch.